The Element of Wind is an ethereal and ever-changing element. These creatures can be often passive or tempestuous. Just as winds can change, so can they. Wind Elemental creatures will grow a set or more of feathered wings and a long, trailing mane.
Basic Attack: Whirlwind -- 40 Damage
| Attack | Picture | Effects & Limitations | Requirements | Pricing Levels | ||
|---|---|---|---|---|---|---|
| Damaging Attacks | 1 | 2 | 3 | |||
| Mountain Gale | Damage 55 | Strength: 40, Speed: 40 | 25 | 20 | 15 | |
| Air Strike | Damage 70 | Strength: 50, Speed: 60, must have wings | 40 | 35 | 30 | |
| Hurricane | Damage 90 | Strength: 50, Speed: 80, Defense: 50 | 50 | 45 | 40 | |
| Non-Damaging Attacks | ||||||
| Cloud Cover | opponent's next attack misses; user's Defense increases by 10% of current value; may only be used 5x per battle | Intelligence: 50 | 30 | 25 | 20 | |
| Gentle Breeze | opponent is put to sleep and cannot attack; opponent must flip a coin each turn (heads: wake up, tails: still asleep) | Intelligence: 60 | 25 | 20 | 15 | |
Biohazard: -20%
Blood: None (-0%)
Caffeine: None (-0%)
Cell: None (-0%)
Chaos: -20%
Cloud: -10%
Cosmos: -10%
Dark: None (-0%)
Dark Fire: +10%
Data: None (-0%)
Death: None (-0%)
Decay: None (-0%)
Earth: None (-0%)
Electricity: None (-0%)
Evil: None (-0%)
Fire: +10%
Flint: None (-0%)
Glory: None (-0%)
Good: None (-0%)
Gravity: -10%
Honor: None (-0%)
Ice: None (-0%)
Insanity: None (-0%)
Jewel: None (-0%)
Lava: None (-0%)
Life: None (-0%)
Light: None (-0%)
Moon: None (-0%)
Paranoia: None (-0%)
Plant: None (-0%)
Poison: None (-0%)
Portal: -20%
Pride: None (-0%)
Psychic: None (-0%)
Radioactive: -10%
Rainbow: None (-0%)
Slytherin: None (-0%)
Sonic: -10%
Starlight: None (-0%)
Steel: None (-0%)
Storm: -10%
Sun: None (-0%)
Time: -10%
Water: None (-0%)
White Starlight: None (-0%)
Wind: No Effect (-100%)
Page last updated: June 19, 2004