Advanced: Magefruit: Magic Neraberries

Magic Neraberries are the only Magefruit that can be eaten on the same turn as a move (all other fruits take up one turn in battle to eat). Below are the berry colors and their effects. If you have any questions, please email me or ask on the Battlefield.

Magic NeraberryPictureEffects
Red+5 Damage to next attack, if attack is a damaging attack
Copper+5 Life Points
Orange+5 Damage to one attack for three turns (three turns, not three times used)
Gold+10 Life Points if eaten before a battle; if eaten during battle, can negate the effects of one damaging attack (eat on turn to negate damage from opponent's move, not before move is launched)
Yellow+5 Damage to one attack for two turns (two turns, not two times used)
Mintcan wake a sleeping/hypnotized creature
Green+10 to Speed when eaten before a battle begins; no effect during battle
Aqua+5 Cunning when eaten before a battle; no effect during battle
Blue+5 Defense
Periwinklecreature rests for this turn and regains +20 Life
Purple+5 to Strength
Berrycan negate the effects of one non-damaging, elemental attack (eat on turn to negate effects of opponent's move, not before move is launched)
Lavender+5 to Strength if eaten before a battle; if eaten during battle, can delay Defense Drop by one turn (eat on turn of Defense Drop to delay until next turn)
Pink+5 Defense if eaten before a battle; if eaten during battle, negates the effect of a Defense Drop or an attack such as Growl (-10% of original Defense) (eat on turn of Defense Drop or eat on turn to negate effect from opponent's move, not before move is launched)
Pink-Lavenderopponent's Psychic and/or Dark attacks have no effect for next 2 turns
Cream+5 Damage to all damaging attacks for remainder of battle
White+5 Damage to all Ice, Wind, and Cloud attacks for remainder of battle
Silver+10 Life Points
Flame+10 Damage to all Fire attacks for remainder of battle

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Page last updated: November 26, 2004