Element of Ice


Elemental Symbol:
Class: Dual Cardinal Derived
Status: Common
Price: 55

The Element of Ice is a derivative of both Water and Dark (cold) that constitutes a separate, defined element. Ice Elementals vary in temperment, although many are cold or distant like their element. A creature's temperment can influence the manifestation of this maleable element. Creatures using this element will gain long, cold growths that wind around their bodies. Some may also grow large, solid wings that resemble sheets of ice.

Ice Attacks

Basic Attack: Snow Squall -- 40 Damage

AttackPictureEffects & LimitationsRequirementsPricing Levels
Damaging Attacks123
Ice BreathDamage 50Strength: 30201510
HailstormDamage 50; does 30 Damage on following turn; rules regarding number of times a damaging attack can be used do not apply to the aftereffects of this move (this attack may be augmented later on, as the creature matures)Strength: 30, Defense: 45302520
AvalancheDamage 90; may not be used twice in a rowStrength: 70, Defense: 60504540
Non-Damaging Attacks
Whiteoutopponent's next attack misses201510
Crystallisationincreases user's Defense by 10% of current stat; may only be used 5x per battleStrength: 25201510

Damage Adjustment Values

Biohazard: None (-0%)
Blood: +10%
Caffeine: +10%
Cell: +20%
Chaos: None (-0%)
Cloud: None (-0%)
Cosmos: None (-0%)
Dark: -50%
Dark Fire: None (-0%)
Data: -10%
Death: +10%
Decay: +20%
Earth: None (-0%)
Electricity: -10%
Evil: None (-0%)
Fire: +25%
Flint: +15%
Glory: None (-0%)
Good: None (-0%)
Gravity: -10%
Honor: None (-0%)
Ice: No Effect (-100%)
Insanity: None (-0%)
Jewel: +25%
Lava: +35%
Life: None (-0%)
Light: +25%
Moon: -20%
Paranoia: None (-0%)
Plant: None (-0%)
Poison: None (-0%)
Portal: -10%
Pride: None (-0%)
Psychic: None (-0%)
Radioactive: +10%
Rainbow: +10%
Slytherin: None (-0%)
Sonic: -10%
Starlight: None (-0%)
Steel: -10%
Storm: -10%
Sun: +25%
Time: -10%
Water: -10%
White Starlight: -10%
Wind: None (-0%)

Page last updated: June 19, 2004