Advanced: Armor

Armor can help bolster your creature's Defense, which can come in handy. Armor is gained through the use of a box with a spell inside. Each box has a specific symbol describing the armor inside. With such spells, you may specify one color/material for the armor. If your creature already has armor, the new armor will often seek to match the old. In rare cases, unique armor can be gotten through auctions and hunts. These armors do not come from common spells, and sometimes they are imbued with special powers. For use of armor, your creature must have enough Strength to carry it. You may buy anything you wish, but your creature can use it only when its Strength is high enough. Prices below are in quox.

Armor Picture Description Effects Strength Required Price
Neck Collar Collar around neck Increases Defense by 5% of base stat 10 5
Back Fins Either small, separate fins or one continuous fin down back Increases Defense by 10% of base stat 10 10
Thick Coat Thicker coat and skin (not the same as a Coat Mutation) Increases Defense by 10% of base stat 10 10
Back Spines Short, bony spines down back Increases Defense by 20% of base stat 20 25
Face Shield Thick structure that sits on head and comes down to form narrow guard for nose Increases Defense by 25% of base stat 30 25
Bone Armor Effects are unpredictable, but will give a piece of armor made from bones Increases Defense by 25% of base stat 50 30
Leg Armor Armor that covers legs from ankle to elbow Increases Defense by 25% of base stat 40 30
Back Spikes Long, bony spikes down back Increases Defense by 30% of base stat 40 30
Demon Spines Long, sharp quills all down back Increases Defense by 30% of base stat 30 35

Since there is a way to alter defense, there must also be a way to alter offense, right? Indeed, and the other side to armor is weaponry.

Page last updated: May 19, 2004